Ex Libris Vast Grimm A directory of content, tools, and resources

Boundless Torments

The dark of space is haunting, it’s vile, it’s maddening, it is the haven for the demons of the space age, for the carriers of Wurms, For the Will of Fatuma. In a time of interstellar space freighters rusted from centuries resting derelict in asteroid belts filthy with detritus, In a place where ravenous clans of mercenaries parading around as pirates or clowns fight for salvage and gig work for would be crime lords, this Volatile ‘Verse grows hungrier by the day, and with each passing cycle, it’s teeth sink deeper in. These teeth, These Boundless Torments, can there be someone strong enough to break free through The Gate of Infinite Stars? Or have they dug too deep for there to be any hope left?

It ran from December 31st 2023 at 9:00 PM to March 31st 2024 at 9:00 PM.

https://itch.io/jam/boundless-torments-vast-grimm-game-jam

Ambassador of Man

Concept: Rheny Singersik. This vile warpig of a bureaucrat purports to represent peaceful interests in the Verse, but in reality is an agent of The Grimm. He hides behind a veil of pompous elitism and bold claims of public servitude—all while advancing the Grimm agenda. 
Content: A diabolical NPC for the Vast Grimm Verse!
Writing: Rugose Kohn
Art/design: Rugose Kohn
Usability:  

Bal'Vog

Concept: Known only to his followers, Bal'Vog has returned to fight THEY. This is a prequal introduction to a new storyline that is being developed for the Vast Grimm verse, introducing a new deity and eventually a new race, with two different sects, 3 classes and a whole lot of spiritual destruction.
Content: An old god in the Vast Grimm 'verse has come back to help fight the infection.
Writing: Emily "Delphi" W.
Art/design: Emily "Delphi" W.
Usability:  

BÄT

Concept: On occasion, a blood würm may infect larger blood suckers.  The Cruor will not pass up the opportunity of a viable and continuous source of sustenance.  Parasites within parasites.  Fatumites have been known ton engage in mass blood rituals in order to appease these sacred beings.
Content: 3 evolutions of a fearsome Bëast to add to your session of Vast Grimm (by Infinite Black/Creature Curation), *Space Cruiser not included*
Writing: Colton Hill.  Edited by Emily "Delphi" W.
Art/design: Atacan97 
Usability:  

Dangerous D4 Roll

Concept: Do you dare roll a d4? I wouldn't.
Content: Dangerous D4 Roll for Vast Grimm
Writing: Joseph Cole
Art/design: Joseph Cole
Usability:  

Dead Star Prophet

Concept: You have watched it happen. In the eye of your dreams, you have seen the stars die one after the other. You have felt what remains of the universe grow colder, and you have experienced the wonder that cold brings.
Content: The Dead Star Prophet is a new class for Vast Grimm. Tell the universe. Let them know how awful hope is.
Writing: Nate Southard
Art/design: Nate Southard
Usability:  

Derelict Cruiser Generator

Concept: Coming across an abandoned vessel in the vast depths of space is a common occurrence. Grab a d4, 5d6, and 2d8 to randomly generate this starship. The face that is rolled will determine the details.
Content: Eight tables for generating a derelict cruiser.
Writing: Creature Curation
Art/design: Creature Curation
Usability:  

Fish in Space

Concept: This project provides the tools to add Ikthyids to your game across 4 A5-sized pages! The Ikthyids are a humanoid fish species that came to the 'verse in search of a new home. Inside you will find a brief description of the people, two NPC stat blocks to use as is or to be inspired by, a table to populate a bazaar where Ikthyids are more commonly seen, and a small collection of Ikthyid treasures. 
Content: New alien race, NPCs, items, and bazaar stall generator for Vast Grimm
Writing: Charles Longstaff
Art/design: Charles Longstaff
Usability:  

Hollow Zone Q

Concept: What is known- Four days ago, contact was lost with the small research colony known as Zone Q.  Long range biometric scans still show life forms within the main research station, but all attempts to raise comms have failed.
Content: A grotesque one-shot for Vast Grimm with creatures, tables, npcs, and two maps.
Writing: Nate Southard
Art/design: Nate Southard
Usability:  

Hydro Adolescent Famish Team

Concept: Look, if you're here and don't know what this is all about, nothing I can say is going to help you.
Content: Three creatures and a vehicle. 
Writing: Walton Wood
Art/design: Walton Wood
 Usability:  

Liars' Gate

Concept: Everyone knows of the Gate of Infinite Stars: a portal leading from this 'verse to another, safer universe not yet infested by the Grimm.

But there is another Gate. Those seeking the Infinite Stars are more likely to discover a different gate that’s easier to find, but delivers only anguish. It is the LIARS' GATE.
Content: LIARS' GATE is a mini-supplement for the Vast Grimm TTRPG detailing the mysterious Gate, the madmen who control it, and the price they must pay to wield its power. New challenges, enemies, and adventure ideas for Vast Grimm.
Writing: Darrell Hardy
Art/design: Darrell Hardy
Usability:  

M.E.L. - Character Class

Concept: Humans found that it was difficult to pass on their genes but still had an urge to do so. That's when a couple of bright minds develloped the Mechanical Embryo Lifesupport (MEL). These Automatons' purpose is to be a protective shell from the corruption of The Grimm and be a nutrient diffusor for the growing life put into them.
Content: You are a Mechanical Embryo Life-support automaton created to give new life the best chance at an uncorrupted start.
Writing: Bazz
Art/design: Bazz
Usability:  

One Way Trip

Concept: What is known- A coalition of Raider lieutenants have a high paying job posted to the Netwürk.  The job requires a neutral party to investigate an old satellite the people of Cryosfear have been using to link to the  Netwürk.  Their access hasn't been hindered, but there have been strange messages sent to those anchored and the planetside citizens as well. This has become more urgent as it seems like its re-entry protocols have been initiated and it seems to be randomly sending landing coordinates to docking stations destroyed long ago.

A random Lieutenant from one of the factions alerts the players that more important than the satellite staying in space, is the information on board. They say if the satellite drops but they get that information, they’ll pay them as if the mission was a success.

The lieutenant has a scientist with them: There’s something up there, and they want it back at a Lab set.
Content: A Vast Grimm adventure
Writing: Gaffy
Art/design: Strega Wolf
Usability:  

Opportunistic Capitalist

Concept: When you get right down to it, tragedy is just another way to spell opportunity. The entire universe is falling apart. Does earning a few credits off that really make you such a bad guy?
Content: The Opportunistic Capitalist is a new playable class for Vast Grimm. Be "that guy." Soak in the disdain of your inferiors.
Writing: Nate Southard
Art/design: Nate Southard
Usability:  

PICK A SCAB What Comes Out?

Concept: You have hard earned lacerations that have scabbed over.. but you have made the compulsive decision to pick.. pick.. pick..
Content: PICK A SCAB What Comes Out? is a 1d4 table of terror for Vast Grimm. 
Writing: Bryan J McLean
Art/design: Bryan J McLean
Usability:  

Project "HBH" (Vast Grimm)

Concept: Space is too safe.

Are you tired of your players, so full of themselves, enjoying some downtime in the depths of space in their vessel?

Well those days are over! And if you are a player, get the hell outta here! (I still love you)
Content: Horrors from the depths of space for Vast Grimm.
Writing: Georg „Getaro“ Dünnwald
Art/design: Georg „Getaro“ Dünnwald
Usability:  
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